Categories
Experiments

Drawing with Sinclair Basic in ZX Spectrum Emulator

In my animation presentation, I got to talk about Pinot, one of Indonesian Animators that inspires me. Pinot is known to be experimental about his animation media, some of those media are old computers. What I haven’t gotten the chance to share was my experiment in code drawing with this old computer, which is Sinclair ZX Spectrum. Although in this experiment I didn’t use the real computer, but an emulator called Spectaculator. I started by going through Pinot’s social media posts that gave any clue about how he draws with the computer. I tried to watch some tutorials, but because I never code, I don’t understand the language and terms that they used. So, I just started writing based on what I saw on the posts and experimented from there.

It started with me figuring out what the numbers represent and what was the output. Then once I know that some numbers represent coordinates and some represent colours, I started making notes and creating my illustration plan.

Then, I started writing based on these plans and the coordinates that I have calculated.

I could say that almost half of the time of doing this was just me wondering what was it that I wrote. But this experiment was a great experience for me and it got me to appreciate the works of Pinot more and the time that he must give to learn and understand these media.

Categories
Classes

Dancing with The Armature

In one of the Monday classes, I got a chance to try creating a stop motion animation with an armature. The exercise that we did that day was the lift, push, and pull exercise. To familiarise us with the process, we were asked to create a simple animation of the character reacting and waving. After I finished with the waving animation, I continued with the lift animation. It was quite hard to do in the beginning especially because I kept bumping into the desk and ruined the scene. So apparently your awareness of your body and your space is something important in stop motion, which was an interesting notion to grasp on that day.

Another thing that I got of from this experience was that in doing stop motion, it is better to have a clear vision of what the frame-by-frame would look like because it would be hard to create new in-betweens after you have shot many frames. Overall, I would say that I enjoyed doing the stop motion exercise because I got to learn new things and it felt like some sort of dance between me and the puppet. Which was a bit of a weird analogy that I could think of when looking back to that day. But yeah!

Categories
Classes

The Animation Exercises: Episode I

The first animation exercise that we did in this course was the bouncing ball. I remember how frustrated I was on my first day working on this exercise and it got me quite a long time to grasp the basic understanding of the exercise. In my very first bouncing ball animation, I had no clue how to do spacing and timing, so the animation felt too even and too stiff. I remember that I spent my weekend watching many bouncing ball videos so I could get a better understanding of how to approach the exercise.

This exercise was then followed by the follow-through exercise, which I could say was quite the moment when I kind of finally “get it”(kind of). I would not say that this eureka moment propelled me in a way that makes working on these exercises easy. But it does simplify my thought process when we were expected to create the bouncing characters.

The next exercise was the Lift, Push, and Pull exercise. I did this exercise in three different media, which are stop motion, paper, and digital, so I could get an experience in working with each media. On my first day of this exercise, I got to do it in stop motion. The first thing that we all did before starting the exercise was to shoot a video reference. After I got the reference, I tried to sketch some frames which would help me pose the armature.

For the week after, I got to do the exercise on paper. For this one, I used both the video footage and my stop motion animation as a reference. Later, I worked on the push exercise digitally.

Personally, I didn’t find one media to be better or easier than the other. I think I enjoyed trying all of them. Although I did miss the undo button when working non-digitally. Regarding the output of my work, I would say that I am not truly satisfied yet with my work on this exercise. I feel like something is missing from my animation, maybe it lacked tension or anticipation or even suspense that you can grasp when you see a character putting their effort into doing these pushing, pulling, or lifting movements. So, it would be something that I will try to work on more.

Categories
Experiments

Sculpting The Beans

To understand the “beans” principle from a three-dimensional standpoint, I tried to sculpt three different poses of some rough human figures that started from this “beans” shape. After I made the beans as the sculpting base, I gave them a centreline that acted as the centre of the figure. Then, I built the rough figures from that base.

Overall, sculpting with these beans as the base gave me more clarity in the process, compared to just sculpting the pose right away. Also, I got to be more familiar with using this “beans” concept for the life drawing by approaching it three-dimensionally.

Categories
Classes

Life Drawing

Doing a proper life drawing class has been something that I’ve looked forward to for a long time. For me, drawing has been something that I’ve been doing intuitively, yet I learned from this class that we can approach life drawing based on its purposes. This reminds me of the classic design principle “form follows function”. For this class, the drawing served as prior communication data that will be used for animation purposes. Some of these data are gesture, flow, volume, etc.

Compilation of drawings: The first two classes of life drawing

From what I observed from my drawing, I realised that I do have some drawing habits that I need to minimize so I could adapt well to this class. For example, I tend to draw the figure part by part, that in my opinion, interrupted the flow of the gesture. And I also realised that just because the figure that I drew was clear in my eyes (as in the understanding of its volume, direction, pose) it may not be translated well to other people’s eyes, which meant that it doesn’t communicate well.

Compilation of drawings: Week 3 (Trying out different approaches of drawing )
Compilation of drawings: My last two sessions.

Week by week I tried to gradually change how I approach life drawing based on the information and materials that were given in the class, such as applying the beans principle, how to create the line of action, how to focus more on the flow of the gesture, etc. And I do see some differences and changes in how I draw. What is challenging for me is, every time I panic (Usually during the 30 seconds), my old habit is back. But this class helped me in these gradual changes, and I am quite optimistic that it will help me improve more and more.

Categories
Experiments

Nomad Sculpt

Once upon a time, I decided to learn Nomad Sculpt, a 3D sculpting software/application for iPad.

There are three main reasons why I decided to learn it:

  1. It seems fun.
  2. I know that it will be useful.
  3. I already bought the app, so I owed myself this.

So, I started with a simple head sculpt of some imaginary girl character to familiarise myself with the interface and the procedure.

After I finished (kind of) this experiment, I challenged myself to create a more familiar character, and I decided to sculpt Gollum/Smeagol from LOTR. I have always wanted to try sculpting Gollum because of how iconic the character is in my eyes.

The conclusion is: It looked sort of like Gollum, BUT, technically speaking, I am very much aware that my procedure was messy, Thus means more learning time and a proper sculpting tutorial. But it was fun!

Categories
Event/Exhibition

Universal Everything – Lifeforms

Lifeforms was an exhibition held at 180 Strand, showcasing the works of Universal Everything, a media art and design collective that was founded in 2004 by Matt Pyke. I have known the work of Universal Everything for quite a while. My knowledge of them was that they created organic-like procedural 3D animations, which process I have always wanted to learn. In this Lifeforms exhibition, 14 projects are being shown. Several of those projects were interactive projects, which are a great sensory experience for the visitor, combined with the element of sound and audio of each project.

Quoting from the 180 Strand website:

“The lifeforms are often made with generative software. “It’s compelling and surprising because it’s always fresh. It’s off doing its own thing and evolves beyond what we create in the studio.” What’s interesting is how we project meaning and personality onto Universal Everything’s work. They design their own computational systems to grow characters, plants or abstract lifeforms – the personalities emerge by themselves.”

I remember watching Matt Pyke’s interview, in which he mentioned something about how we can breathe a soul into objects by applying the concept of anthropomorphism. It could be as simple as giving them eyes or legs, even mimicking the living being. And by visiting this exhibition, it made sense to me how this concept applied to their creations. I love how they gave organic movement and performance to those alien objects and brought to us, the audience, a sense of familiarity. This then results in us rationalising those objects as something that is known dearly to us, such as humans, plants, creatures, microbes, etc.

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