In this character design class, we got to create character design components of our own, which was a very exciting journey. There are many things that we learned about creating a character, such as the elements of shapes, lines, colour, and the more technical aspect like creating the silhouette, values, design sheet, turnarounds, expressions, and poses. The time constraint that was given also taught us about how to work and draw efficiently. Also, I tried not to be too idealistic about the character that I design and focused more on getting and doing the process right.

In the process of creating my character, the one that I struggle with most was the turnaround, because the shape of the hair was asymmetrical, and I lacked a clear vision of the overall shape from a three-dimensional standpoint. So, I was advised to create a 3D model of the head to help me revise my turnaround. I could say that I am quite satisfied with how the 3D model turned out because I was not sure that what I imagined of the hair was doable.


Another session that was challenging was when we were asked to draw the poses and expressions, mainly because of how limited the time was. But the feedback that was given at the end made it more clear to me how important lines, angles, and shapes are in the design of a character. For example, in my character, I combined the uses of hard and soft edges and I was advised to emphasize those elements so the character would be more clear shape-wise. Also when creating the poses, It was better to make a big pose that you can easily read even when it is just the silhouette.